Thursday, March 31, 2011
Next installment, Vizard screenshot. Look! I can make more fake outdoors. Except this time it's fake aboveground. I realize that there isn't really any point in rendering all the lights and shadows because I'll just have to do it again once I add objects to the scene. And I'm not sure how to handle the subway cars under all the different light schemes. Can I appear and disappear different tops with different shadows baked on?
Also, I can't manage to get a good sky in Vizard. It keeps adding shadows to the underside of my "sky" object, and even if I bake it really bright, it goes dark in Vizard. Sadface. 'Cause this is what it should look like:
3Ds Max rendering